cjwho:

Curve descent pattern by Oleg Soroko

This series of prints I made during my experimentation with code. I used “Gradient descent” and “Marching Cubes” algorithms. First, I created a mesh in rhino with a script. Then render the model in 3ds max. Then a bit of color correction in Photoshop. In massive series i combine lines and isosurfaces. In minimal series i decided to show only isosurfaces.

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cjwho:

Curve descent pattern by Oleg Soroko

This series of prints I made during my experimentation with code. I used “Gradient descent” and “Marching Cubes” algorithms. First, I created a mesh in rhino with a script. Then render the model in 3ds max. Then a bit of color correction in Photoshop. In massive series i combine lines and isosurfaces. In minimal series i decided to show only isosurfaces.

CJWHO: facebook | instagram | twitter | pinterest | subscribe
Zoom Info
cjwho:

Curve descent pattern by Oleg Soroko

This series of prints I made during my experimentation with code. I used “Gradient descent” and “Marching Cubes” algorithms. First, I created a mesh in rhino with a script. Then render the model in 3ds max. Then a bit of color correction in Photoshop. In massive series i combine lines and isosurfaces. In minimal series i decided to show only isosurfaces.

CJWHO: facebook | instagram | twitter | pinterest | subscribe
Zoom Info
cjwho:

Curve descent pattern by Oleg Soroko

This series of prints I made during my experimentation with code. I used “Gradient descent” and “Marching Cubes” algorithms. First, I created a mesh in rhino with a script. Then render the model in 3ds max. Then a bit of color correction in Photoshop. In massive series i combine lines and isosurfaces. In minimal series i decided to show only isosurfaces.

CJWHO: facebook | instagram | twitter | pinterest | subscribe
Zoom Info

cjwho:

Curve descent pattern by Oleg Soroko

This series of prints I made during my experimentation with code. I used “Gradient descent” and “Marching Cubes” algorithms. First, I created a mesh in rhino with a script. Then render the model in 3ds max. Then a bit of color correction in Photoshop. In massive series i combine lines and isosurfaces. In minimal series i decided to show only isosurfaces.